"The city has fallen to an infection. Seek out the source of the blight, purge it and put an end to the city's misery."
SPITE: INFECTED GROUNDS
by DECAYING SOFTWARE
Introduction
Spite: Infected Grounds is a Hack & Slash inspired by Diablo 3.
Timeframe:
Team:
Engine:
14 weeks, 20 h/week
5 programmers, 3 designers, 5 artists
I'm So Tired Engine, custom engine using C++ and DirectX 11
Visual Effects
One of the major areas I contributed to in this project was visual effects, and it was the first project for me working in this area. It was also an important area, as it allowed us to provide visual feedback to the player on its and enemy actions, as well as the set dressing of the environment. For this project, I developed systems for mesh effects and sprite particles, accompanied by an editor to create effects.
Below is a collection of some of the effects created by me and my team for Spite: Infected Grounds. You can read about my specialization in particle systems here.
Heads-Up Display
Another area that I want to highlight my contribution for this project is the heads-up display. You can read more about the heads-up display and menus for this project in my article about UX/UI here.