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"You are sent to an underwater facility, to exterminate foes with excessive force." 

DECOMPRESSION [WIP]

by DECAYING SOFTWARE

Introduction

Our take on a fast paced movement shooter, inpired by the gameplay of Ultrakill and graphically a mix of pixel art with physically based rendering, with Dead Space in mind. 

Timeframe:
Team:
Engine:
15 weeks, 20 h/week
5 programmers, 3 designers, 5 artists
I'm So Tired Engine, custom engine using C++ and DirectX 11

 
Visual Effects for Abilities [WIP]

Text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text read the article about my Particle System.


Heads Up Display [WIP]

Text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text read the article about my UX/UI works.


Menus [WIP]

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Trailer
Artists
Level Designers

Mohamed

Laura

Rasmus

Programmers

Lukas Bergenstråhle

Geroge Chahine

Loke Djerf

Patrik Edhenholm

Mathias Boman

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