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Hi, I'm Mathias Boman

Game Programmer specializing in VFX and UX/UI

TEAM PROJECTS


FIRST PERSON PUZZLE

For our exam project, we leveraged the strengths of the team. Inspired by the game design of Portal and a realistic, torn-down environment setting, as well as taking advantage of our engine, we created Alternate!

My Contributions
  • Gameplay features

  • Visual Effects and Particle System

  • UX/UI

 

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FIRST PERSON SHOOTER

Our take on a fast paced movement shooter. Inspired by Ultrakill for gameplay, while graphically  a mix of pixel art with physically based rendering, having Dead Space in mind. 

My Contributions
  • Visual Effects and Particle System

  • UX/UI

  • Editors for the above​ and other tooling

  • Project Structure and Pipeline


HACK & SLASH

Our sixth project at The Game Assembly with Diablo 3 as reference. This was the first game in our own custom C++ game engine running DirectX 11. 

My Contributions
  • Visual Effects and Particle System

  • UX/UI

  • NavMesh and Path Finding

  • Editors for the above​ and other tooling

  • Project Structure and Pipeline


PLATFORMER

With dual focus on speed-running and storytelling, Ignite gives the player a good amount of both.

My Contributions
  • Collision System

  • UX/UI

  • Interactive Gameplay

  • Project Structure and Pipeline


MOBILE PUZZLE

Lost in the depths of a forgotten temple, the poor little elephant Rahi must use their head and trunk to solve puzzles in order to find a way out.​

My Contributions
  • Interactive Gameplay

  • UX/UI

  • Project Stucture and Pipeline

  • Audio Management

ABOUT ME

I’m Mathias Boman, game programming student at The Game Assembly (TGA) with a high interest in visual effects and user experience/interface. 

Throughout my time at TGA, I've had the experience as programmer in seven game projects, with an eighth exam project currently in progress. Collaborating with teams of approximately 12 people, I have gained valuable cross-disciplinary experience by engaging with both level designers and artists. All of the projects have been managed through agile/scrum methodologies.

I’m a driven person that always strives to improve my skills in all ways possible. Throughout the projects I’ve always maintained strong communication with the other programmers to ensure that my code is comprehensible and properly optimized. According to some of my classmates and previous coworkers, I’m always positive and open to new ideas whilst also taking responsibility for my work and delivering it on time.

If you have any questions, please don't hesitate to contact me.

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